#pragma once

struct MSG_BASE;
class WorldServerSession;

class Handler_MW
{
public:
	static VOID		OnMW_USERCOUNT_SYN( WorldServerSession *pWorldServer, MSG_BASE *pMsg, WORD wSize );
	static VOID		OnMW_BATTLEZONEINFO_ANS( WorldServerSession *pWorldServer, MSG_BASE *pMsg, WORD wSize );
	static VOID		OnMW_USERMONEY_SYN( WorldServerSession *pWorldServer, MSG_BASE *pMsg, WORD wSize );
	static VOID		OnMW_ARMORKIT_FINDHACK_SYN( WorldServerSession *pWorldServer, MSG_BASE *pMsg, WORD wSize );
	static VOID		OnSERVERCOMMON_SERVERSHUTDOWN_ANS( WorldServerSession *pWorldServer, MSG_BASE *pMsg, WORD wSize );
};
